AI Insights · Timothy · April 2024
Top 5 Boxing Games on Android in Ukraine - Q1 2024
Discover the performance of the top 5 boxing games on Android in Ukraine during the first quarter of 2024, including key trends in downloads, revenue, and active users.
During the first quarter of 2024, the top five boxing games on Android in Ukraine exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Real Boxing 2 from Vivid Games S.A. experienced a gradual decline in weekly downloads, starting at approximately 2.2K in the first week of January and decreasing to around 984 by the end of March. The game’s weekly revenue fluctuated between $4 and $9, peaking at $9 in late January. Weekly active users also showed a downward trend, from 4.3K at the beginning of January to 2.5K by the end of March.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. saw an interesting pattern in weekly downloads, with a significant spike to 1.6K in late February but generally hovering around 200-600 downloads for most of the quarter. The weekly revenue for this app ranged from $2 to $9, peaking at $9 in early March. Active users showed a sharp increase to 3.1K in late February before stabilizing around 600-1.2K towards the end of the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS maintained a relatively stable weekly download rate, ranging from approximately 2K to 5K. The game’s weekly revenue varied between $2 and $7, with a peak of $7 in mid-March. The number of active users started at 17.1K in the first week of January and gradually decreased to around 12.8K by the end of March.
MMA Manager 2: Ultimate Fight by Prey Studios had a modest performance in terms of downloads, ranging from 125 to 565 per week. Weekly revenue was mostly low, fluctuating between $1 and $5, with some weeks showing no revenue. Active users for this app showed a gradual decline from 780 in early January to 408 by the end of March.
Burrito Bison: Launcha Libre from Kongregate saw a steady increase in weekly downloads, starting at 231 in early January and reaching 602 by late February. The game’s revenue remained consistent at around $1 per week. Active users showed slight variations, starting at 2.3K in early January and ending at approximately 2.2K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.